


Welcome to the Allied Armed Forces Academy! The academy is found in Berlin, Germany, this is where the Allied Freedom Fighters take up their Officer Candidacy Course, in order for them to serve fully the interest of the Allied Armed Forces and prepare them for the encounters that await them in the battleground. The opponent is unforgiving, those who dare to step into the main battleground untrained is a fool. Those who enlist themselves for training in the academy are brave, for they do not know for certain what will be their fate out there, or wether or not they'd come back alive to enjoy the fruits of their efforts.
AAF Objectives
To serve under the best interest of democracy and secure the blessings of independence and democracy itself.
Liberate the world from oppressors and protect the innocent.
Restore world order.
Restore the rule of peace, equality, freedom, justice and love throughout the nations of the world.
Defend AAF Member Countries from communist intrusion
Academy Coordinator:
Major Davidson James Kervi`e ![]()
As a player in academy you start out with the rank of Cadet (Cdt) (You must complete training here in the academy in order to participate in the Command Games, After graduation you'll be given the rank of Second Lieutenant [2Lt]) There are 4 levels in academy corresponding to the number of "years" you'll spend while training.
The Academy Ranks are as Follows:
Cadet (Cdt)- A
Freshman, spent less than a year in academy
Cadet Sophomore
(Cdt2)- A Sophomore, spent 2 years up to three years in academy,
has received advanced training
Cadet Junior (Cdt3)-
A Junior, Spent 3 years upto 4 years in academy, has received
actual battle training, and advanced training.
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Cadet Senior (Cdt4)-
A Senior, Almost completed the Officer's Training Course,
received actual battle training, advanced training, and has been
deployed to serve duty in at leaste one campaign.
During Academy sessions, you will be under the supervision and the instruction of a Drill Sergeant (Sgt) or a Second Lieutenant (2LT), the training you will receive in academy will be as close as you get as the same thing in battle, graduation in academy shouldn't be expected at once, because the Allied Armed Forces wants only the finest soldiers in its rank, however if you do not wish to continue your training in Academy or just wants to participate in the Command Games at once, you can, provided you have completed at least 2 years training in academy (Cdt2) and you will have to wear the rank of Private (Pvt) during Command games and work your way up the ranks, if in case you finished 3 years in academy, you'll be given the rank of Private First Class (PFC).
When on missions, the Cadet Corps is divided into factions... Platoons... A Standard Allied Armed Forces Academy Platoon is composed of:
Platoon Leader (PL)- Must hold the rank of 2nd Lieutenant (2LT) or higher, responsible for the coordination of the Team activities, as platoon leader, you must think of solutions to problems and relay them to your platoon, you are also respobsible for the success and failure of the mission as well as the lives of the men in your platoon.
Adjutant (Adj)- Must be the second highest ranking officer in the platoon, or in case of similiarity in ranks, the one whom the Platoon Leader thinks is more capable. Commands the platoon in the Platoon Leader's absence.
Medic (Med)- In charge of handling platoon casualties, and is also responsible for the platoon's health and well-being. Usually work in twos.
Special Weapons Expert (SpWeX)- In charge of handling the Platoon's heavy firepower and explosives, (C4s, Rocket Launchers..Etc..) usually covers the rear end of the platoon.
Sniper (Sn)- The team's sharp shooter, usually holds firearms such as PSG1 rifles, and other weapons of special precision, in charge of eliminating targets from a long distance.
Scout (Sct)- The team's advanced party, serves recon purposes, also works in twos, In charge of providing intelligence reports to the platoon.
Transport (Trans)- Responsible for the team's transportation in situations requiring it, APC's tanks, Transport choppers, transport planes, must be covered by his skills.
Supplies (Sup)- In charge of providing the Platoon with supplies such as food, water and of course...Ammunition, usually carries most of the platoon's supplies and ammo with the help of other supply elements.
Communications (Comm)- In charge for providing communications for the platoon, be it from element to element (with the use of personal radios) or Platoon to homebase (with the use of high frequency radio equipment)
Military Police Officer (MPO)- at least one of the platoon's elements should be an MP, he is responsible for maintaining Internal security within the platoon, stopping fights, and is in charge of handling the Prisoners of War.
Chaplain (Chp)- Optional element who acts as the team councellor and is in-charge of boosting the team morale, must be at least a qualified Psychologist or a Clergyman.
Basic Weaponry Equipment:
We require our cadets to know at least about these weaponry and equipment which are commonly used in academy missions:
M20 Sub-machine gun- This is the standard issue rifle of the Allied Armed Forces infantry, capable of firing more than 15 rounds per second, each clip contains 160 Standard bullets.
Concussion Grenades- Basic hand grenade which sends out debris and shrapnels after its initial explosion, each infantry man is equipped with 2 of these. (The SpWeX carries more)
C4 plastic explosives- Same C4 we have at present times, capable of clearing out obstacles by use of explosive powder, it can either be detonated with a timer, a fuse or a special detonator.
Dragon Surface to Surface/Surface to Air Missile- Standard Issue Rocket launcher, which is capable of hitting aerial targets by utilizing laser technology.
Omni chain gun- Named after its producer (Omni Manufacturing inc.) it is a chain-fed machine gun capable of firing more than 20 rounds per second. (usually carried by the SpWeX)
Fireball launcher- Usually carried by the SpWeX, it is a gun powered by a flammable liquid which can project powerful fireballs, capable of severly burning down structures.
PSG Rifle- A sniper rifle equipped with a Telescope that utilizes laser technology, Its precision is unequalled when used by a skilled sniper.
AAF Combat knife- The 12" standard issue AAF Combat knife can be used in a number of purposes, its a soldier's most versatile piece of equipment.
Colt .45 pistol- The standard issue AAF pistol even before the 3rd world war, old as it is, its still an efficient firearm when handled by a skilled soldier.
Personal Radio- A Radio used by platoon elements to communicate with one another, it boasts hands-free operation and is usually strapped in a soldier's collar, its operation and functionality is dependent on the Comm officer.
Chronometer- The standard issue time piece of the AAF, it uses 24 hour time system.
Mark-up Beacon- This equipment uses modern laser technology to "tag" certain targets either to be Air-Striked or to be found my land elements.
Armored Personnel Carrier- the APC is used to transport platoons to places impossible or too far to be reached by foot, it is driven by the Platoon's transport officer, and it is armed with a modified Omni Chain gun as well as Anti-Aircraft guns.
Camo Suit- This suit is to be worn by all AAF personnel when in their mission, its camouflage is adapted to its environment (Jungle missions uses the traditional jungle camo, the Desert Camos are of the same color with the sand and Arctic Camos are colored white..etc.)
Compact MedKit- Issued to medics, it is a compact but versatile Medical kit, which can treat flesh wounds, burns and other casualties that can possibly sustained during battle.
Gas Mask- In a world of Biological warfare, the AAF provided their infantry with gas masks.
Flashlight- Each member of the platoon carries with them a Flashlite, which boasts a modern battery capable of lasting up to 3 months without recharge.
Rations- high-protein, high-fiber food packs which provides the Soldiers with their Required Daily Allowance of nourishment
"Wild Fire Bombs"- Anti-personnel bombs dropped by the AAF Airforce bombers to provide support for AAF ground troops.
Academy Notes
To succeed in the academy missions you must follow these guidelines:
Always obey your superior officer, the officer is always right.
Obey first before you complain.
If you think your Superior is wrong, see the first guideline
Be creative, dont rely upon your Superior officer to make actions, do something you think would benefit the whole platoon.
Be a team player, we give credit to the team player rather than the superhero type, being a team is an asset, use it.
Follow the story line, don't go jumping off to your own world.
Remember that 6th infantry is a military game, therefore you should act with military discipline at all times.
Dont Forget to have fun :)
The missions in academy missions are simple missions (doesn't mean they're not fun) such as seek and destroy, routine patrol and escort and guard duties.
LINKS:
Recruiting Station- This is where aspiring freedom fighters sign up.
(C) 1999 Michael Joseph A. Villar